
On November 9, I got to host James Cambias doing a presentation about Worldbuilding for the Straw Dog Writers Guild. He wanted to do a face-to-face presentation, so I reserved the newly built North Amherst Library Community Room. It’s a great venue with a large-screen display, four tables, and maybe 30 chairs.
Unfortunately, not many people came. He pointed out that if the number of presenters outnumbered the audience, we were obliged to take the presentation to bar and we avoded that, but only barely.
But it was a fantastic presentation and I’m sorry more people didn’t attend.
Here’s the little introduction I wrote:
Hello. I’m Steven D. Brewer and I would like to welcome you to Worldbuilding 101 with James Cambias presented by the Straw Dog Writers Guild.
Straw Dog is a non-profit volunteer organization dedicated to the craft and transformative power of writing, designed to serve writers throughout the region by promoting individual growth, community outreach and enrichment, and community building.
Our mission is to support the writing community by strengthening, engaging, and connecting writers at all levels of development.
Some upcoming events
Tonight: Everyone Reads Second Sundays Open Mic
Wednesdays: Straw Dog Writes
Nov 13: A Writer’s Night with Linda Cardillo at Longmeadow Adult Center
I first saw James Cambias at a reading with Elizabeth Bear and Max Gladstone at the Odyssey Book Shop in South Hadley. Since then, we’ve crossed paths at science fiction conventions in Boston, like Arisia, Boskone, and Readeron, where we’ve done readings and served on panels together.
Born in New Orleans, educated at the University of Chicago, James has been a professional science fiction writer since 2000. Among his novels are A Darkling Sea, Corsair, Arkad’s World, The Godel Operation, The Scarab Mission and his most recent, The Miranda Conspiracy. He also designs roleplaying games, and is an advisor to the Center for the Study of Space Crime, Piracy, and Governance.
This afternoon, he’s presenting Worldbuilding 101: In science fiction and fantasy, the strength and depth of the author’s world building can make the difference between a forgettable story and a classic. He will breakdown how to make convincing and interesting worlds for your stories, while still respecting realism and scientific accuracy.
And, with that, please welcome James Cambias for Worldbuilding 101.
James provided a brief preamble: Worldbuilding is a form of storytelling, in itself: An act of literary creation. That said, story considerations should remain paramount. When building a world, the purpose is to support the story. And he offered his own test:
The Cambias Test: Any alternate world needs to support adventures/stories that you can’t do here.
In other words, if your story can take place in the regular or historical world just do it. Don’t go to a bunch of extra work: just do the work that is necessary. Sometimes you have a setting that already exists (like shared worlds — I write stories set on the Truck Stop at the Center of the Galaxy) and you can just look up the necessary information, but he encouraged the audience to fit the story to the world.
He challenged the audience to consider what motives and conflicts that the setting supports. He cited Aristotle who proposed desire, fear, and honor (or, as we might say conviction, today). This reminded me a bit of the four F’s of animal behavior: Feeding, Fleeing, Fighting, and Reproducing. In science fiction, survival is clearly one motive.
He proposed to look for “signature events”, that is things that happen there that don’t happen on Earth. The terminator on Mercury moves at walking speed. For sandboxes and shared worlds: what are some signature events there that nobody has done. Find a new angle. Take it seriously or don’t do it. And for the real world, take is seriously — Do the research! You can often use the results to add details that will contribute to the verisimilitude of the story.
He then let the audience in an exercise in worldbuilding, to design a world and its alien inhabitants. He offered a worksheet that indexes planet size against temperature to help determine the characteristics the world will have. What kind of planet do we want? How habitable? Can humans live there?
He began with the star in terms of size and brightness (luminosity, which describes the brightness as compared with the sun). Large stars frequently don’t last long enough for the establishment of a stable biosphere within its solar system.
He then moved to the planet. It’s characteristics include distance from the the star, the size and density, which together determine the gravity.
Running short on the time, he touched on life. Isaac Asimov wrote an influential article, Not as We Know It: The Chemistry of Life that provides a good introduction to what is required for life: a liquid, a solvent, and some kind of information molecule. (Personally, I would approach defining life differently, not in molecular terms.)
Aliens don’t have to be from the planet the story is set on. They can play a variety of roles: as people, a threat — as individuals or a society — as victims, or a mystery. And can transform: from a mystery to a threat to people.
Aliens can be of a variety of types. Talking beasts, super brains, an elder race, warriors, hive minds, or weird things. These often come with implied roles: for example, talking beasts are generally threats and weird things are generally mysteries.
It was a fantastic presentation and got me to think a lot about my own writing. In my writing, I’ve generally felt that aliens are extremely unlikely to have a compatible biology to our own. So the idea of “away parties” visiting alien worlds and talking to aliens… I just don’t see it happening.